Now you may be thinking that I'm bashing the game, well I'm not, in fact I like Bioshock...a little. The game looks great, tells an epic story (or Re telling a story) and the gameplay is a little bit more than just run and gun.
Bioshock is a fun game...that was, until I managed to get a hold of a playable demo of it's previous sibbling, System shock 2. After playing that one small demo...I replayed it, and replayed it, I must have re played it three times so far (I could try the harder modes, but I'm not sure).
It's sad that I'm playing a demo, more than I am a full game. Getting to the point, there's a lot of old school SS2 fans that played Bioshock, and...to take a quote from Yatzee, "Yatzee you charismatic stallion, what kind of complaint is that? System Shock 2 was brilliant, any game in any way like it should be equally good. But that's the thing, it isn't like System shock 2, IT IS SYSTEM SHOCK 2" .
Bioshock is basically a Biopunk/ Steampunk re telling of SS2, or so I heard. After playing that short demo, I realized that all of the critics and SS2 fans are wrong. Why, well let's compair.
System shock 2 has upgradable stats, an inventory system, and weapons that can break.
Bioshock features no stats, no inventory, and weapons can only run out of ammo.
I would also goes as far as to say SS2 is more scary than Bioshock, and that's saying a lot for a game that's graphically inferior to a game that had more artists than game designers.
I wonder why game developers feel the need to strip out all of the complex features of our favorite games? Deus ex had nice statistics, but it's sequel removed all stats. Elder scrolls Oblivion removed the in depth character creation of Daggerfall, and Fallout 3 is basically Oblivion with guns, and we all know how stat heavy Oblivion was.
I do understand that games have to be scaled down a little bit for others to enjoy (that's why I enjoy Might and Magics 3 through 5) but there's a fine line between making it easier on the player, and just dumbing it down completely.
Were not idiots, in fact, game developers will be surprised that were still good at games today, as we were back then. We can adapt, learn quickly, improvise, rationalize, all that jazz. We need more complex games...mainly more complex FPS/RPG hybrids. Don't continue to fuck them up people. FPS/RPG hybrids are, after all, the Lays potato chips of video games.
Devious Comments
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Who needs realism?
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Toad.
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Who needs realism?
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Toad.
Not only that, but almost all of there shows have little or nothing to do with video games.
Anyway, trust me when I say that almost everybody, EVERYBODY who grew up with computer games in the 90s, loved the game. It combined RPG, FPS, and horror perfectly.
In fact, I had a few scares when I first played it too, and that's from a game that had out of date graphics. It had a few cheap scares, but it was more effective in the mindfuck department.
When you set off a camera, you can hear whispers. When a zombie creaps up on you, he has three voices...but the best part...
...there's a monkey, that can shoot fireballs at you. I repeat, a monkey that shoots fireballs at you.
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Who needs realism?
Nice. You know where I can find it? At some point, I'd really like to try it out. I wouldn't think they'd have it on Steam.
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Toad.
File planet needs you to make an account, but once you do, you can download all sorts of demos for free. They've got a few old game demos. Although, try to keep your password on a sheet of paper, it's always nice to know it. xD
Plus, the game does have problems running on modern systems. SS2 can be played if you don't have a duel core processor. If, like me, you just have one processor, then you good to go. If not, you can just turn one of the processors off temporarily.
[link]
Here's an FAQ to how and run the game as well, sure it counts for demos as well.
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Who needs realism?
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Toad.
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